A Knight’s Tale
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7 months ago added

In 14th century Europe, jousting has become
the most popular sport, enjoyed by nobles
and peasants alike even if only knights can
join.
One day, squires William, Roland, and Wat
find their liege Sir Ector dead after taking
a few blows during a jousting tournament.
This is obviously bad news since it leaves
them jobless, but they also haven't eaten
in three days, so they're desperate for some
money.
The organizers of the tournament still don't
know about Ector's death, which gives William
an idea: he'll pretend to be Ector and finish
the competition.
He's always wanted to be a jousting knight,
and he's helped Ector train in the past so
he knows how to fight.
By keeping the helmet on at all times, nobody
will be able to tell the difference.
Roland isn't the biggest fan of the idea at
first, but both he and Wat decide to help
anyway and see what happens.
During the tournament, William surprises everyone
with a smooth victory, earning him an expensive
gold feather as a prize.
Later, the trio sells the feather and divides
the money equally among them.
However, William gets an idea and takes the
money back, leaving his friends with only
one coin each.
He thinks they can keep up the farce and become
champions, so the money should be invested
in equipment to win even more.
Roland and Wat don't like the idea and even
fight William to get their money back, but
William doesn't give up, and eventually convinces
the good in their hearts to help him out.
The trio buys new equipment and spends the
time leading to the next tournament training
hard until William doesn't miss a single hit.
A month later, they're on the road, traveling
to the nearest competition when they come
across a naked man.
It's famous writer Geoffrey Chaucer, who has
recently been robbed.
William introduces himself as Sir Ulrich,
but Geoffrey can see through his lie and offers
a deal: if they share some food and clothes
with him, he'll forge a patent of nobility
that William can use to enter the next tournament.
The trio is hesitant to trust Geoffrey but
they don't have much of a choice, so they
accept the deal while Wat makes sure to threaten
Geoffrey with extreme violence if he dares
to betray them.
Once they make it to town, they're relieved
to find the fake patent of nobility is accepted
by the organizers, and William decides to
hire Geoffrey as his herald.
While waiting for his turn, William sees Lady
Jocelyn in the crowd and instantly falls in
love with her.
Wanting to talk to her, he follows her around
town, but she refuses to tell him her name.
William is eventually kicked out when Jocelyn
enters the church and he tries to do the same
while still on a horse.
Afterward, William easily wins his first match,
but he's starting to worry about the state
of his armor.
Suddenly, he's interrupted by the men in charge
of the local gambling circuit, who tell him
he needs to pay up for his employee.
It turns out Geoffrey was never robbed, he
actually has a gambling problem, and he'll
be killed if his liege doesn't pay.
Ignoring Wat's furious reaction, William tells
the men to let Geoffrey go, promising to pay
after winning the tournament.
Afterward, William also joins the sword combats,
winning there as well and giving Geoffrey
the chance to hype him up for the public by
using his creative way with words.
William's skill proves to be true and he wins
the sword competition, so now he can go back
to the jousting matches.
He's winning there as well, but his armor
gets damaged, and none of the blacksmiths
will accept a promise of payment to fix it.
Not even blacksmith Kate will do it, but William
has heard what the others think of a female
blacksmith, thus he convinces her to fix his
armor when he implies that the rest of the
blacksmiths thought she couldn't because she's
a girl.
Among the people enjoying the jousting matches
are Jocelyn and her lady-in-waiting Christiana,
and they're approached by jousting champion
Count Adhemar, who is also interested in Jocelyn.
After boasting about his army currently fighting
in France and the fact he's never been unhorsed,
Adhemar explains the rules of jousting to
Jocelyn, pointing out that different hits
are given different amounts of points.
Their conversation is interrupted by William,
who comes to talk to Jocelyn to impress her
with some poetry Geoffrey just taught him.
Unfortunately, Adhemar humiliates him in front
of everyone, so William has to leave in shame.
Before the next match, Geoffrey announces
William with lots of fanfare, making up stories
about his great deeds.
William fights excellently, but Adhemar tells
Jocelyn that he has no style or technique
though he admits not protecting his eyes properly
makes him fearless.
William's opponent is hurt and knows he's
already lost, but he's never not finished
a match before and would like to finish with
his honor intact.
Taking pity on him, William accepts this and
their last run is a tie on purpose.
The opponent withdraws, and William advances.
Adhemar thinks not finishing his opponent
makes William weak, but Jocelyn sees it as
a great demonstration of mercy.
Later in the evening, Adhemar sends Jocelyn
a message saying he'll win this tournament
for her, but she doesn't care because she
knows he wins things for his own ego and that
he prefers women to be silent.
She's more impressed by the fact William is
the only knight that hasn't promised to win
for her, so maybe she might allow him to win
her heart.
The next day, Jocelyn sends her pashmina to
William as a token of good luck, and even
allows Christiana to finally tell him her
name.
William's final match is against Adhemar,
and while he begins by winning the most points,
Adhemar decides to finish him by taking advantage
of William's lack of protecting his face and
hits him on the head, knocking him out.
While unconscious, William remembers the days
when he was a little kid watching knights
and wishing to become one.
Most people thought it was impossible for
a peasant, but his father John encouraged
him to believe in his dreams.
When he wakes up, William finds Adhemar picking
up Jocelyn's pashmina and, before taking it
to her, he challenges William to seek him
in the future after he trains more.
William still won the sword tournament, meaning
he receives a good prize that allows him to
pay the gamblers and Kate.
Speaking of Kate, she points out that William
has been wearing armor that wasn't made specifically
for him and offers to make him a new one in
exchange for them taking her to Paris.
William turns her down, eager to leave, but
Christiana shows up to confirm he'll attend
the banquet because Jocelyn wants to dress
matching his colors.
This makes William quickly change his mind
about leaving, and after saying he'll be wearing
green, the group gets down to work: Roland
will prepare William's clothes while Geoffrey
teaches him how to dance.
Sadly, the classes aren't going well, so when
Kate finds them arguing, William apologizes
to her and convinces her to teach them better.
During the banquet, William gets to chat with
Jocelyn and recite more poetry to her.
Adhemar tries to humiliate him again by insinuating
he can only dance like a countryside peasant,
but William shows his moves and easily fits
in the dance party, leaving Adhemar very frustrated.
The next day, Kate has customized armor ready
for William, and she's even marked it with
her own logo.
William is unsure because he thinks the armor
is too light and small, but Kate explains
she's found a new way to reheat metal - this
helps the armor be lighter to wear but still
as strong.
The men don't believe her so they run a test,
getting incredibly impressed when William
is hit yet doesn't feel a thing.
A week later, William joins another tournament.
People laugh at his small thin armor, but
he quickly proves wrong when he easily wins
his first match.
Jocelyn is there watching, and Adhemar has
come to participate as well, but he withdraws
when he learns that his opponent is Prince
Edward in disguise.
Geoffrey hears about this and advises William
to withdraw as well to avoid getting in trouble
with the king, but William notices how disappointed
Edward is because nobody will fight him and
decides to go against him anyway.
In between runs, William tells Edward he knows
who he is, and Edward is impressed that he
still decided to ride against a prince.
It's William who wins the tournament, yet
he's in a bad mood because he didn't get to
beat Adhemar.
This causes him to snap at Jocelyn when she
comes by to invite him to the banquet, so
Jocelyn leaves upset, thinking he's a twat.
Weeks pass as William continues participating
and winning tournaments all over the place,
but he still doesn't get to go against Adhemar
because he was called away to the Battle of
Poitiers.
But even in the middle of war, Adhemar asks
for news about the tournaments, growing increasingly
angry when he sees William is winning them
all.
A month passes without seeing Jocelyn, causing
William to write a letter to try to win her
back.
He isn't very good with words, so Geoffrey
fills it with his own poetry and the feelings
their friends share about their old loves.
Wat's the one in charge of taking the letter
to Jocelyn, who finds herself crying in awe
at such sweet words.
The next day, Wat returns to the group with
a message from Jocelyn for William: she promises
to come to Paris to see him joust, and sends
him a light kiss on the lips for good luck.
Later, Geoffrey decides that since Adhemar
won't be participating in this tournament
either, they could gamble on William's victory.
In the meantime, William meets with Jocelyn
at the local church.
Unfortunately, Jocelyn quickly gets disappointed
- she'd been expecting more poetry, but instead,
William promises to win the tournament for
her like all knights always like to do.
Tired of this charade, Jocelyn gives him an
ultimatum: if he wants to prove his love for
her, William must lose in her name.
Furious at such a request, William stomps
out of the church, refusing to be a loser.
However, when the tournament begins, William
changes his mind and begins losing on purpose.
This drives his friends mad, thinking he's
insane for getting hurt over a woman and worrying
about their bets, but William ignores them.
Fortunately, his stubbornness pays off: Jocelyn
finally believes his love is true, and between
matches, she sends Christiana to tell William
he should win the tournament for her.
William does exactly that, earning Geoffrey
a bag full of coins for his bets.
In the evening, Jocelyn visits William in
his tent after he missed the banquet because
he's too wounded.
She confesses she's learned his real name
after Christiana overheard his friends talking,
but Jocelyn also promises she doesn't care
where he's from and the two of them end up
spending the night together.
A few days later, the group travels to London
for the World Championship.
Most of them haven't been home for a few months,
perhaps a couple of years, but for William,
it's been twelve long years since he's been
here last.
He remembers the last day clearly: he was
only a child, and John brought him to Ector
to be his squire, willing to part with his
son so he could have a future.
William was afraid he would forget how to
return home, but John swore he only had to
follow his feet.
During the tournament opening, William marches
with the other knights and enjoys people's
admiration of him, even seeing himself in
the kids that chant his name.
Jocelyn has, of course, come to see him joust,
and Adhemar has finally joined a tournament
again.
He promises to beat William with no mercy
and to win Jocelyn over, claiming to have
already initiated negotiations with her father
to marry her.
After winning all his first-day matches, William
visits his old neighborhood.
With the help of a young fan, he manages to
find his dad, who has become blind.
At first, William introduces himself as Ulrich,
bringing a message for John from his son,
but John quickly catches on and proudly beams
with happiness when he realizes this is his
dear William.
After sharing a hug and many tears, father
and son share stories over drinks, unaware
that Adhemar has been following William and
is now watching them from afar.
The next morning, while William is getting
ready for the tournament, Jocelyn and Geoffrey
come with bad news: Adhemar has learned his
true identity and is now waiting with a dozen
of royal guards to arrest him in front of
everyone.
His friends want William to run away, and
Jocelyn agrees, saying she wouldn't mind living
in poverty as long as they're together.
However, William refuses to let them take
his pride from him, and decides to stay, marching
with his head held high and his friends by
his side into the arena.
As expected, William immediately gets arrested
and thrown in jail.
Adhemar comes by to take advantage of the
situation, repeatedly hitting William while
insulting him and making fun of him.
Later, William is put on the guillotine, and
his friends surround him to try to defend
him from an angry crowd that keeps throwing
vegetables at them.
This confrontation is suddenly interrupted
by Prince Edward, who speaks of William as
a true knight because of his mercy and his
honor.
After ordering the guards to release William,
Edward explains his historians have found
out the boy does descent from an old noble
family and knights him on the spot, officially
naming him Sir William.
The tournament continues, now with the prince
and princess watching, but there's no sight
of Jocelyn.
The final match will be William versus Adhemar,
but it doesn't start well: Adhemar is a cheating
jerk that uses an illegally sharpened lance
to stab William on his shoulder.
Now William is seriously injured and can barely
hold the lance, allowing Adhemar to win many
extra points.
Adhemar also continues to taunt him, but William
gains hope when he sees Jocelyn arrive with
John.
Desperate to win no matter what, William decides
to ditch his armor in order to breathe more
easily, and asks Wat to tie the lance to his
arm.
Before the final run, Geoffrey realizes he
never did an introduction, so he offers one
more speech to hype up the crowd by reminding
them today, a commoner will defeat a noble.
Because of the point difference, William can
only do one thing to win this match: unhorse
Adhemar.
It's the most difficult jousting move, but
William is determined, and he rides screaming
his real name as he hits Adhemar with his
lance.
His technique proves to be true and Adhemar
falls to the ground, winning William the world
championship.
As John cries happy tears and Jocelyn meets
William in the middle of the arena to celebrate
with a kiss, Geoffrey decides he'll write
about William's rise to knighthood.
This would become the first short story in
The Canterbury Tales.
Director: Brian Helgeland
Release Year: 2001
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