Monster Hunter
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7 months ago added

It is said that there are new worlds out there,
hidden from the perception of our senses.
In this particular new world, humans co-exist
with a wide variety of large and savage monsters.
There's also a mystical tower in the middle of
the desert that is always surrounded by black
clouds and lightning, and that's where a sand
ship led by the Admiral is currently sailing to.
Their trip is suddenly interrupted however, when
they're attacked by a monster that lives in the
dunes called Diablos. It tries to knock over
the ship by pushing it with its giant body,
so the Admiral rushes to the wheel and tries
to steer the vessel out of the monster's way.
The escape is successful, but sadly, when trying
to rescue Handler from falling off the ship,
the Hunter falls instead and is left behind in
the desert. On Earth, Captain Natalie Artemis
and her security team formed by Lincoln, Marshall,
Dash, Steeler and Axe, are searching for a missing
team of soldiers in the desert. The only clues
they have are a recording of their SOS message
and the wheel tracks on the road that suddenly
come to a stop, as if the vehicle that left them
had disappeared in thin air. There are also some
mysterious rock markers near the road with symbols
they cannot read. Suddenly, a dark storm appears
in front of them, moving at a frantic speed.
The team gets on their vehicles in order to escape
as the storm hits all the mysterious markers with
lightning, making the writing on them glow up.
No matter how fast the team drives, though,
the storm is faster and soon reaches their cars,
engulfing them inside a portal as the vehicles
fall off the edge of a canon. The cars are pushed
by the wind - they roll and turn over and over,
throwing the people inside off their seats. When
they finally land and the soldiers come out, they
notice the storm has backed off and is floating
above a mountain area with various structures
that aren't on their maps. This desert they find
themselves in is full of sand dunes as well,
which should be impossible because the nearest
dunes should be twenty klicks away. All their
electronics are fried, and not even their compass
is working, so they decide to try to return back
to base by navigating using the sun. Axe tells
them to wait, however, when he finds something:
it's the cars used by the lost team. There are
bodies next to them, burned to such an extreme
that couldn't be accomplished by a flamethrower.
There are other things around: glass shards, which
indicate something exceedingly hot having melted
the sand; and empty bullets, which means the dead
soldiers defended themselves from something. Yet
whatever it was, it hasn't left marks on the sand.
Getting worried about whatever it is that caused
this, the team gets back on their cars and leaves
the area, unaware that Hunter is watching them
through his spyglass. But they stop again when
they find one more mind-blowing thing: a giant
animal skeleton, bigger even than a dinosaur.
Taking advantage of their stop, Hunter shoots
an arrow at them, and the soldiers respond by
opening fire until Artemis grabs the arrow and
asks them to stop - it only has chalk on it,
a warning signal. At that moment, Diablos surges
from the sand and begins chasing the squad as
they try to escape on their cars. No matter what
they shoot at it, it is impervious to all of it,
and eventually it comes close enough to hit one
of the cars and knock it over a couple of times,
killing Axe. Steeler manages to run away before
the car gets crushed and jumps on the jeep with
the others, but they don't manage to get too far
before Diablos knocks over this car as well and
impales Steeler with his tusk. Right before dying,
he throws a couple of grenades at the monster,
which don't hurt him but offer an opening for
his team to hide among the rocky formations.
As Hunter shoots a smoke arrow at Diablos to slow
it down, the squad enters a cave with an entrance
too small for the monster to follow them, so
it gives up for now and leaves. Dash starts to
panic about their situation, but Artemis, as a
leader, gives out orders and tells them they'll
be good soldiers and survive as such. Her words
are interrupted however, when she's suddenly taken
by a spider-like monster called Nerscylla, which
stings her and injects her some paralyzing venom
before dropping her and running away when the
soldiers start shooting at it. Marshal and Lincoln
try to give Artemis CPR to no avail, and Dash
begs them to get going, because more Nerscyllas
are coming out now that night has fallen. Assuming
Artemis is dead, Lincoln, Marshall, and Dash leave
the cave as they continue to fire at the monster
with the help of Hunter, who is shooting explosive
arrows from atop a cliff and must run away when a
Nerscylla comes after him. Dash trips and falls,
delaying her group's escape - this gives one
of the monsters the opportunity to attack from
above and capture Marshall. While Hunter hides in
his secret cave lair, Artemis wakes up, feeling
rather dizzy. She can hear her teammates' screams
coming from outside, but she soon is knocked out
again when a Nerscylla finds her. The next time
she wakes up, Artemis is inside a cocoon in the
Nerscyllas' nest, which luckily is thin enough for
her to tear off with her bare hands. Once free,
she notices she is surrounded by bones and more
cocoons holding the bodies of Dash and Marshall.
Fighting off the dizziness and the pain, Artemis
picks up her teammate's fallen pouch and retrieves
two flares, an oxygen can, and a bunch of bullets.
Using one of the flares as both defense and light,
she walks down some kind of hallway made of
spider web and is suddenly startled by Lincoln,
who can't feel his arm and is suffering from
chest pain. Unaware that the monsters are
following them, Artemis helps Lincoln walk
towards an exit when her flare goes off.
In the time it takes her to turn on the other
one, a Nerscylla appears in front of them,
which Artemis keeps at bay with her new flare.
Things get complicated, though, when Lincoln feels
more pain on his body and tears off his shirt only
to find out there are hatching eggs on his wound.
The Nerscylla grabs him and takes him away,
and when it tries to do the same with Artemis,
she lights it on fire by combining the flare with
the oxygen can, causing the whole nest to burn.
Artemis starts climbing towards the exit and she
almost makes it when a Nerscylla grabs her leg
and drags her back in, so she frees herself by
throwing the bullets she salvaged into the fire,
making them explode. When she finally comes out of
the cave, it's morning, and the sunlight prevents
the Nerscyllas from following her. After having
a freak-out about the crawling sensations on her
body, she cuts open a bullet she finds on the
ground and pours the gunpowder on the wound
on her ankle, then she hits two rocks together to
create a spark and ignite the powder, effectively
cauterizing the wound. Afterward, she goes up the
hill to get a better understanding of the area,
but she only sees desert all around her and the
storm that brought her here far on the horizon.
That could be her key to returning home, but
there's something she needs to test first:
she throws a rock and throws it in the sand,
causing Diablos to come out with a furious
roar and leave quickly when he doesn't see her.
Artemis continues her exploration of the rocky
area while Hunter follows her from afar and finds
a shipwreck, which for a second makes her think
she may find water, but the keg only has sand in
them. When she enters the remains of the ship,
she's jumped on and grabbed by Hunter from behind,
but she reacts quickly and begins a hand-to-hand
fight. Both of them are incredibly skillful
fighters that keep each other on their toes,
but while Artemis manages to stab Hunter on his
shoulder with his own knife, he still manages
to overpower her and win the fight. After tying
up her hands, he takes Artemis to his cave lair,
trying to make her walk faster before night falls
and the spiders come out again. Artemis falls to
the ground and picks up a glass shard without him
noticing before she's picked up again and taken
away. At the cave, Hunter drinks some water from a
special contraption he made and eats moss from the
rocks, but he doesn't share anything with Artemis,
and when she tries to talk, he makes her stay
silent because the Nerscyllas are outside, trying
to dig their way in. Afterward, Hunter makes a
special salve for the stab wound on his chest and
prays to two little figurines he carries with him,
unaware that Artemis is only pretending to be
asleep and is actually working on cutting the
ropes on her wrists with the glass shard. The
next morning, Hunter goes out to check on the
storm and the monsters, and when he returns,
he doesn't find Artemis where he left her,
falling for her ambush. After hitting him and
tying him up, she tries to drink from his water,
but he kicks off the contraption so she can't
have it. They cannot communicate because they
speak different languages, so Artemis
responds by destroying his little altar,
which makes him furious. Hunter jumps on her and
they begin to fight again, and all the moving
around and rolling takes them out of the cave.
Since they can't control the rolling, Hunter falls
into a hole that takes him to the Nerscyllas's
nest, but Artemis catches him just in time and
drags him back up before cutting the ropes that
tie him off. Trying to show she isn't his enemy,
she offers him some chocolate as a peace offering,
which he tries and loves the taste of. In return,
he lends her his waterskin, which she drinks from
before following him to the edge of the hill area.
There, they manage to communicate a little: they
both want to go back into the storm, but Diablos
is in the way. Artemis thinks they should go back
to her military cars and retrieve their weapons,
but Hunter disagrees, guns are useless against
monsters. Instead, he takes her to the entrance of
the Nerscyllas' nest to explain his idea: if they
can kill a spider and take its poison, they can
use it to defeat Diablos. Artemis agrees, calling
it using a monster to kill another monster,
and reluctantly accepts to be bait. As the sun
goes down, she moves to stand in the middle of
the rocky area and sings an army song to attract
a Nerscylla's attention. The plan works, and when
a spider shows up, Artemis runs in the direction
of the trap they had set up. The Nerscylla steps
on a rope that captures her, and Hunter uses the
chance to jump from above with her giant sword
and cut its head in half. They also cut off its
stinger, which they take back to the lair before
more Nerscyllas come after them. At the cave,
after sharing a little silly moment, Hunter
explains to her that the figurines represent
his family, who are now dead. The next day,
they start getting their plan ready. The insides
of the Nerscylla's stinger are wrapped around
an arrow, they build a trap at the shipwreck, and
Artemis is given armor and weapons to train with.
One is similar to a grappling hook, the other
one is a set of dual blades that can be lighted
on fire when pressed together. When the time comes
to execute the plan, it goes quite well at first.
They release a makeshift catapult that sends a
keg flying and it lands in the middle of a dune,
causing Diablos to come out at a safe distance
from them. Artemis and Hunter start running
towards her army vehicles with Diablos chasing
after them, but they are forced to stop when the
monster hides under the sand. Hunter decides to
act as bait while Artemis goes to retrieve her
weapons, but during his run, he accidentally
drops the pouch with his family figurines.
When he comes back to pick it up, Diablos
take the chance to come out and knock him off.
Hunter wastes no time and shoots the venomous
arrow right into its eye, this enrages Diablos
and makes it go faster after him, but Artemis
distracts it by shooting the car's machine gun.
Diablos is starting to feel dizzy because of
the venom, but bullets are still not enough
to hurt it, so it comes closer and knocks
over the car after Artemis hides in it.
The monster continues to follow her when she
gets out, and Hunter takes advantage of this
distraction to jump on its head and impale his
sword in the middle of it. Sadly, it doesn't go
deep enough, so Diablos shakes him off his body
and sends him flying until he hits the other car.
There's still a chance to finish it, though, so
Artemis shoots her hook at Diablos' head so when
it moves, it raises her with it, helping her land
on top of it. She pushes the sword and finishes
what Hunter started, effectively killing Diablos
at last. Since Hunter is still unconscious,
Artemis picks up as many supplies as she can
find from the cars and cuts off a piece of the
monster's hard skin to make a makeshift stretcher
and drag Hunter across the desert with her.
After many hours, the wind starts picking up and
gets them in danger, so Artemis puts up a tent
around them and uses the emergency army kit to
keep his heart beating. The sandstorm eventually
goes away, leaving them buried in sand, but thanks
to the tent, they both survive and easily get
out of the resulting dune. After another long
walk, Artemis and Hunter make it to an oasis,
so they decide to stop to take a break. The area
is populated with tortoise like-creatures called
Apceros, which Hunter explains are herbivores, so
they don't need to fear them. When Artemis comes
closer to the water to drink, another monster
called Cephalos comes out of it to attack her,
but Hunter kills it with a swift swing of
his sword to later roast it over a fire.
Night falls after the pair have had their dinner,
and they are startled by a sudden fire burning the
oasis. There's another monster attacking, one
bigger than all the ones they've seen so far:
Rathalos, a fire-breathing wyvern. A group
of scared Apceros comes in a stampede,
trying to escape from Rathalos, and Hunter manages
to sneak away, but Artemis falls to the ground in
the middle of them. She thinks she's going to
be crushed when suddenly, a figure appears in
front of her: it's the Admiral, swinging a sword
on fire to keep the Apceros from coming closer.
Artemis stands up and activates the fire on
her dual blades to follow his example while
Hunter makes it to the edge of a cliff. He also
almost gets run over if it wasn't for Handler,
who appears hanging from a rope to pick him up and
take him away from the edge. When all the Apceros
are gone, Artemis thanks the Admiral for his help,
and he surprises her by speaking English right
before knocking her out with a punch. She wakes
up moments later inside a cage in a ship while
the Admiral's crew watches her. They're sent away
by Hunter, who obviously feels guilty about her
confinement, but there's nothing he can do about
it. After he's gone too, Artemis notices there's
a hatch on the floor of her cage, so she uses the
bench to destroy the lock, open the door and sneak
into the kitchen. When she tries to steal a knife,
she's startled by the Admiral's cat-like companion
and official chef, the Palico, who doesn't let her
take anything. It is then that Hunter arrives with
good news, Artemis is free now. He takes her to
see the Admiral, who apologizes to her for the
misunderstanding and removes her shackles before
explaining why he did so in the first place.
The Admiral is afraid of her world and what it
could do to this one. Artemis isn't the first one
that has crossed over, and it was from previous
visitors that he picked up her language. The
thing responsible for all this is the Sky Tower,
which lies at the peak of the mountain surrounded
by the storm. It's a remnant of an ancient
civilization, pretty advanced and dangerous.
These ancients knew how to travel between worlds,
but they're extinct now because technology turned
on them, and the Admiral suspects Earth may have
something to do with it. They're on their way to
investigate the tower, but Rathalos is a dangerous
obstacle - the Admiral proposes that if Artemis
helps them defeat them, they'll help her get
home in return, so of course Artemis accepts.
The crew leaves for the mountain at dawn,
and they make it to the tower after a long,
arduous climb. The Sky Tower is standing on
lava, and they think that's what powers it,
allowing it to control the storm and create a
gateway to her world which looks rather unstable.
As soon as they take some steps towards the tower,
they find glass shards on the ground, meaning
Rathalos is close. After the Admiral reminds them
the wyvern is weak right before it breathes fire,
the team splits and gets ready to fight. Rathalos
burns some of the members of the crew before
landing between them and the tower. The Admiral
is the first one to go after it, with Artemis and
Hunter following him closely, all of them having
their weapons on fire to be able to do any damage.
Other crew members try to help as well but
Rathalos pushes them away while the tower
starts lighting all the special markers around
it, matching the ones Artemis had seen in her
world. While they do manage to land a couple
of hits, their damage isn't enough to take
down the creature. Rathalos chases Artemis with
fire until she's forced to jump off the cliff,
only to fall into a portal and land back in her
world. An army rescue group appears to help her,
claiming they've been looking for her unit for a
while. After putting her on a stretcher and taking
her to their plane, they take off, but they don't
manage to go too far: the storm appears above
them again and Rathalos comes flying into this
world. The monster destroys the plane and makes
it crash before going after the other vehicles,
not being bothered by the shower of bullets the
soldiers are shooting at it and killing them all
by breathing fire on them or even eating them.
Artemis, who's managed to survive the crash, sees
all this and comes up with a plan. After grabbing
two flares from the wrecked plane, she runs
towards Rathalos and shoots her hook at its wing,
stabbing it with his knife when she is dragged
closer. This enrages the beast, which is about to
breathe fire on her for what she did. Artemis uses
this chance to light the flare on fire, burning
her hand on the process, and tosses it into
Rathalos' open mouth, burning it from the inside.
Sadly, this is still not enough damage to kill the
monster. It raises again, ready to attack Artemis,
but it's interrupted by Hunter, who starts
shooting some of his explosive arrows. One
of them manages to get inside Rathalos' through
a wound left by the flare, and this is the final
hit needed to kill the beast at last. The Admiral
arrives after that, telling her they came because
they couldn't let the monsters destroy her
world. The Sky Tower has opened another portal,
and there is a creature called Gore Magala on
top of it, so Artemis decides to go back to the
other world with them to destroy the tower and end
this cycle once and for all. She, Hunter, and the
Admiral go after the new monster, pushing it back
into its world as the chef Palico joins the fight.
Unknown to them, a mysterious cloaked figure
observes the battle from the top of the tower.
Director: Paul W.S. Anderson
Release Year: 2020
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